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About This Game

We Become What We Behold - A Media Cycle Simulation

Game Overview

“We Become What We Behold” is a unique 5-minute interactive art game created by Nicky Case. This thought-provoking experience explores how media shapes public opinion and how the news cycle influences our perceptions and behaviors. Through simple yet powerful mechanics, the game delivers a profound message about social media, news coverage, and human nature.

How to Play

Your Role

You play as a photographer with a camera, observing a small world populated by various characters. Your choices about what to photograph directly influence the behavior and interactions of the world around you.

Core Mechanics

  • Observe: Watch the characters in the world
  • Capture: Click to take photos of interesting moments
  • Publish: Your photos become news that affects the world
  • Witness: See how your coverage changes behavior

The Message

Media Influence

The game demonstrates how:

  • What we choose to focus on shapes reality
  • News cycles can amplify certain behaviors
  • Social media creates feedback loops
  • Small actions can have large consequences

The Cycle

Experience the cyclical nature of media:

  1. Normal behavior exists in the world
  2. You capture and highlight certain moments
  3. News coverage influences public perception
  4. People change behavior based on coverage
  5. Newsworthy events increase
  6. The cycle continues…

Game Experience

A 5-Minute Journey

  • Short but impactful gameplay
  • Multiple possible outcomes
  • Different endings based on your choices
  • Replayable to explore different approaches

Artistic Style

  • Simple, charming pixel graphics
  • Distinctive character designs
  • Minimalist but expressive
  • Sound design that enhances the message

Discussion Points

This game raises important questions about:

  • Media Responsibility: What role do photographers and journalists play?
  • Social Media Impact: How do viral moments change behavior?
  • Confirmation Bias: Do we see what we expect to see?
  • Feedback Loops: How do expectations create reality?

Why Play This Game?

  • Thought-Provoking: Challenges your assumptions about media
  • Quick Experience: Complete in just 5 minutes
  • Memorable Message: Stays with you long after playing
  • Conversation Starter: Great for discussing media literacy
  • Free and Accessible: No barriers to entry
  • Award-Winning Design: Recognized for innovative game design

Perfect For

  • Media literacy education
  • Discussion groups
  • Anyone interested in sociology
  • Fans of artistic games
  • Quick gaming sessions
  • Meaningful experiences

“We Become What We Behold” is more than a game - it’s a mirror reflecting our relationship with media and each other. Play it, reflect on it, and share it with others!

Play History

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